` ` How Coolit CFD Can Help You
 
   
 
   
 
Why Coolit?
Problems with design reliability?
Trying to make it to market faster?
No time for steep learning curves?
Afraid CFD tools are not affordable?
What is CFD?
What about non-CFD methods?
Why Coolit CFD?
Problems with design reliability?

High operating temperatures are the primary cause of electronics failure. Designers need to perform thermal analysis to locate the source of these failures and find solutions to the problem. However, physical prototyping is no longer feasible, due to the expense and time involved. Conventional non-CFD semiempirical methods of analysis don't work in high-density electronics environments. The solution is to use virtual prototyping based on computational fluid dynamics (CFD).

For the first time, Coolit made the powerful CFD technology accessible to engineers with a Pentium class desktop and undergraduate-level knowledge of fluid dynamics and thermal analysis. "A number of companies don't use CFD because they think it is difficult to implement and also costly, requiring a dedicated individual with the appropriate background," states a Raytheon user of Coolit, "That is not true anymore. Within a day, I installed the software, built my first model and had an answer that I felt confident was correct."

CFD can pinpoint junction temperatures within a degree--even at locations that would be impossible to physically measure. Now electronics designers can readily optimize the placement and parameters of components, simulate conditions not reproducible in a lab, and efficiently evaluate "what if" scenarios thereby improving the operation and ensuring the reliability of electronics. "Without a doubt," declares a Coolit user from Teradyne, "Coolit analysis increases the system's reliability and my productivity by orders of magnitude."

"Coolit is a great tool for catching thermal problems early" adds a thermal analyst at Lockheed-Martin Co. "If you have to wait until after a design is completed before actually testing it, then you box yourself into a corner with respect to your design options. Changes late in the game are more costly than those that can be implemented while there is still flexibility in component placement and choice."

 

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